
As all heroes and monsters have a hidden +5 ACC, minimal result value of 95 is needed to have a guaranteed hit (displayed as 95% hit chance). This mechanic works similarly for heroes attacking enemies, and vice versa.When fighting at low, the enemies will gain additional damage on their abilities.Dodge Dodge indicates the chances of avoiding an attack directed at the unit it is directly subtracted from an attack's Accuracy, and the resultant number will be the percentage chance of the attack landing successfully.

Finally, before lowering the victim's health points, damage is reduced by the victim's Protection percentage. When successfully hitting with an attack ability, a value between the minimum and maximum damage is determined randomly, and then modified by any, and by the attack ability's modifier if any. If an enemy is killed with a critical strike, the stress heal from both events is added up, and the enemy will leave no. Conversely, when a hero lands a critical hit on the enemy, the hero will receive a 3 stress heal, and each other party member has a 25% chance to receive the same. Critical hits inflicted by will also cause 10 damage to the victim (subject to multiplication by applicable Stress modifiers), along with a 50% chance to cause 5 damage to each party member. maximum damage (note that the actual maximum damage is not an integer and might be less than what is shown), prolong the duration of any or inflicted by 2 turns, and apply a unique self-buff based on the hero's class. A critical hit will cause the attack to inflict 1.5. You also gain a +4 ACC bonus for any consecutive miss in a row after the first one.Note that the accuracy of all enemies improves while at low, but not their Dodge.Critical Chance Abbreviated as CRIT, critical chance determines the chance of an attack scoring a critical hit.
