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Evga precision x steam version
Evga precision x steam version










Contents of “Help” and “Localization” folders were copy-pasted to new product as is from original Precision, including localization and GUI translation databases for different languages. EVGA completely cloned original RivaTuner’s RTMUI multilanguage context help system and localization engine.

evga precision x steam version

So company directly violated our license agreement terms and reverse engineered licensed binaries to copy data from it and represent it as their own design. All product properties, entire monitoring section, setting and so on came from directly original RivaTuner (and were available in other RivaTuner based products like HIS iTurbo years before Precision was born) and EVGA has no relation to designing them at all. Company PRs already claim that GUI is 100% designed by EVGA which is sadly not true, company designed concept art of EVGA Precision skin only. Original EVGA Precision EXE resources and dialog templates were copy-pasted to this “in-house” project as is, even original dialog control IDs are the same.Here is what Unwinder had to say about the new EVGA Precision X version: According to Alex, EVGA has stolen a lot of the features that were present in the previous version of its Precision program that were coded by him. This new version of its Precision program is said to be written from the ground up, and does not contain any code from its previous version.Īlex/Unwinder, creator of RivaTuner, took a look at it and went berserk. Yesterday, EVGA released Precision X 15 on Steam. Normally, this wouldn’t be worth mentioning, however the coder of the RivaTuner Statistics Server claimed that EVGA has stolen his code.īut let’s take things from the beginning. In order to compete with MSI’s Afterburner, EVGA decided to re-design its Precision X program and release it on Steam.












Evga precision x steam version